Post by SirGuido on Dec 20, 2017 19:14:57 GMT -5
Please roll 2d6 6 times and apply them to the following Characteristics(you choose): Strength, Dexterity, Endurance, Intelligence, Education, Social Standing
Your homeworld is the ship.
You get 3 (plus your Education Characteristic's modifier) skills.
You can choose from the following list:
Admin 0, Advocate 0, Art 0, Carouse 0, Comms 0, Computer 0, Drive
0, Engineer 0, Language 0, Medic 0, Physical Science 0, Life Science
0, Social Science 0, Space Science 0, Trade 0.
Once you've picked your skills, you must choose a career for your first term. Your choices are:
Agent, Army, Citizen, Drifter, Entertainer, Marines, Merchants, Navy, Nobility, Rogue, Scholar, Scout
While these are the same careers available in the core book, they are slightly different. In this game the Army is more a planetside defense force. When the Scouts find a suitable planet for possible colonization or restocking the Army are the ones who go in first to make sure its safe for the workers who will come after. The Marines are the shipboard defense force. Keep in mind, this ship is like an utterly massive city. There are several million people aboard. The Marines are basically the National Guard. The Agents are the local police. Navy run the ship. Rogues and Drifters are outright criminals. On this ship, everyone is supposed to work. If you don't, you're a criminal, plain and simple.
Once you have your career I need you to pick a path within that career and take the skills listed. When that's done, we get to the fun part.
Your homeworld is the ship.
You get 3 (plus your Education Characteristic's modifier) skills.
You can choose from the following list:
Admin 0, Advocate 0, Art 0, Carouse 0, Comms 0, Computer 0, Drive
0, Engineer 0, Language 0, Medic 0, Physical Science 0, Life Science
0, Social Science 0, Space Science 0, Trade 0.
Once you've picked your skills, you must choose a career for your first term. Your choices are:
Agent, Army, Citizen, Drifter, Entertainer, Marines, Merchants, Navy, Nobility, Rogue, Scholar, Scout
While these are the same careers available in the core book, they are slightly different. In this game the Army is more a planetside defense force. When the Scouts find a suitable planet for possible colonization or restocking the Army are the ones who go in first to make sure its safe for the workers who will come after. The Marines are the shipboard defense force. Keep in mind, this ship is like an utterly massive city. There are several million people aboard. The Marines are basically the National Guard. The Agents are the local police. Navy run the ship. Rogues and Drifters are outright criminals. On this ship, everyone is supposed to work. If you don't, you're a criminal, plain and simple.
Once you have your career I need you to pick a path within that career and take the skills listed. When that's done, we get to the fun part.