Post by billroper on Dec 22, 2017 19:18:10 GMT -5
Name: Yara Xiadani
Species: Human
Gender: Female
Age: 46
Statistics (modifier)
STR: 6
DEX: 6
END: 6
INT: 8
EDU: 9 (+1)
SOC: 11 (+1)
Skills
Admin 2, Art (Holography) 0, Art (Piano) 0, Art (Writing) 1, Carouse 1, Comms 2, Computer 0, Deception 0, Diplomat 0, Investigate 2, Leadership 1, Melee (blade) 1, Persuade 0, Pilot (small craft) 1, Steward 0, Streetwise 1, Tactics (naval) 1
Credits & Gear
50,000cr
TERM 01 (18-22)
Entertainer // Specialization: Journalist
Qualify: YES
Basic Training Skills: Art (Holography), Art (Piano), Carouse (already had it so no benefit), Deception, Persuade, Steward
Survive: YES
Event: You go on a tour of the ship, visiting several decks. Gain 1d3 Contacts. (3)
Advance: YES (Freelancer // Comms)
Skill Roll: Comms
TERM 02 (22-26)
Entertainer // Specialization: Journalist
Skill: Art (Writing)
Survive: YES
Event: You go on a tour of this ship, visiting several decks. Gain 1d3 Contacts. (3)
Advance YES (Staff // Investigate)
Skill Roll: Streetwise
TERM 03 (26-30)
Entertainer // Specialization: Journalist
Skill: Investigate
Survive: YES
Event: Life Event // Gain a New Contact
Advance: YES (Staff rank 3)
Skill Roll: Carouse
TERM 04 (30-34)
Entertainer // Specialization: Journalist
Skill: Persuade
Survive: NO
Mishap: You are betrayed by a peer. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. If you have no Contacts or Allies, then you are betrayed by someone you never saw coming and still gain a Rival or Enemy.
Muster Out: 0cr // 40,000cr // +1 SOC // +1 SOC // +1 INT
TERM 05 (34-38)
Agent
Qualify: NO
Draft: Navy
Basic Skill: Pilot (small craft)
Survive: YES
Event: You save the life of a crewman. Gain an Ally.
Commision: YES (rank O1)
TERM 06 (38-42)
Navy // Crewman // Officer
Skill: Admin
Survive: YES
Event: Automatically promoted. Rank O2 (Sub-Lieutenant) // Leadership
Advancement: YES Rank O3 (Lieutenant)
Skill Roll: Admin
TERM 07 (42-46)
Navy // Crewman // Officer
Skill: STR +1
Survive: YES
Event: You are called in to help in the aftermath of a disaster. Roll Medic, Admin or Instruction 8+, if you succeed gain 1D3 Contacts, if you fail gain an Enemy as your incompetence adds to the misery. Gained a contact after Admin 11 roll.
Advancement: YES Rank O4 (Commander) // Tactics (naval)
Skill Roll: Pilot (small craft)
Mustering Out: 10,000cr, +2 SOC, 3 weapon rolls being combined into a really nice Blade.
Species: Human
Gender: Female
Age: 46
Statistics (modifier)
STR: 6
DEX: 6
END: 6
INT: 8
EDU: 9 (+1)
SOC: 11 (+1)
Skills
Admin 2, Art (Holography) 0, Art (Piano) 0, Art (Writing) 1, Carouse 1, Comms 2, Computer 0, Deception 0, Diplomat 0, Investigate 2, Leadership 1, Melee (blade) 1, Persuade 0, Pilot (small craft) 1, Steward 0, Streetwise 1, Tactics (naval) 1
Credits & Gear
50,000cr
TERM 01 (18-22)
Entertainer // Specialization: Journalist
Qualify: YES
Basic Training Skills: Art (Holography), Art (Piano), Carouse (already had it so no benefit), Deception, Persuade, Steward
Survive: YES
Event: You go on a tour of the ship, visiting several decks. Gain 1d3 Contacts. (3)
Advance: YES (Freelancer // Comms)
Skill Roll: Comms
TERM 02 (22-26)
Entertainer // Specialization: Journalist
Skill: Art (Writing)
Survive: YES
Event: You go on a tour of this ship, visiting several decks. Gain 1d3 Contacts. (3)
Advance YES (Staff // Investigate)
Skill Roll: Streetwise
TERM 03 (26-30)
Entertainer // Specialization: Journalist
Skill: Investigate
Survive: YES
Event: Life Event // Gain a New Contact
Advance: YES (Staff rank 3)
Skill Roll: Carouse
TERM 04 (30-34)
Entertainer // Specialization: Journalist
Skill: Persuade
Survive: NO
Mishap: You are betrayed by a peer. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. If you have no Contacts or Allies, then you are betrayed by someone you never saw coming and still gain a Rival or Enemy.
Muster Out: 0cr // 40,000cr // +1 SOC // +1 SOC // +1 INT
TERM 05 (34-38)
Agent
Qualify: NO
Draft: Navy
Basic Skill: Pilot (small craft)
Survive: YES
Event: You save the life of a crewman. Gain an Ally.
Commision: YES (rank O1)
TERM 06 (38-42)
Navy // Crewman // Officer
Skill: Admin
Survive: YES
Event: Automatically promoted. Rank O2 (Sub-Lieutenant) // Leadership
Advancement: YES Rank O3 (Lieutenant)
Skill Roll: Admin
TERM 07 (42-46)
Navy // Crewman // Officer
Skill: STR +1
Survive: YES
Event: You are called in to help in the aftermath of a disaster. Roll Medic, Admin or Instruction 8+, if you succeed gain 1D3 Contacts, if you fail gain an Enemy as your incompetence adds to the misery. Gained a contact after Admin 11 roll.
Advancement: YES Rank O4 (Commander) // Tactics (naval)
Skill Roll: Pilot (small craft)
Mustering Out: 10,000cr, +2 SOC, 3 weapon rolls being combined into a really nice Blade.